Not a proper tutorial this time, just want to show you how I open the issued file and deal with it…
There are some tutorials on Advanced Skeleton, you could check them out first.
Exporting into Unreal Engine:
Exporting the rig with face setup into game engine (Unity):
Sometimes you have to re-rig the face (at 6:52s in the video above) to able to bring the rig into game engine. I also have realtime video on how to do this on my Patreon: patreon.com/truongcgartist
Lastly, exporting fbx (manually), this is my video, you should contact Advanced Skeleton for the official way to do this, all of my rigs use Advanced Skeleton to setup:
Advanced Skeleton: animationstudios.com.au/
If you can see through models when load texture, then check out this tutorials. Hope this helps.
In case you dont know about it, AdvancedSkeleton has a completely new FACIAL SETUP.
Using joint based setup so it’s much easier to transfer the rig into game engine now. Feel free to check out the free rigs here:
About Advanced Skeleton:
Advanced Skeleton is a FREE Maya rigging plugin:
“Advanced Skeleton can create rigs with unlimited body configurations, 3 heads, 5 legs, 100 fingers, & anything goes. Not only creatures, but you can also rig props, vehicles, and just about anything. You can at any time go from Advanced Skeleton, back to the Fit Skeleton, make changes, and rebuild.”
Check out more information here: http://www.animationstudios.com.au/advanced-skeleton