Great tutorial from Gaël Kerchenbaum, explaining what the Scale option under Tool means.
- Zbrush prefer working with small scale file/ native to Zbrush.
- Maya prefer working with real world scale: simulation, render, etc…
I usually fill in the number in displacement scale, but this workflow works better I think. Also, you dont have to move the model up to match the ground level 😉
Gaël also showed the displacement map export setting. ❤